The realease of Star Wars: Battlefront II has been flowed by dispute over the game's loot system.Players can earn bonuses like new, equipment, heroes and vehicles by playing to earn credits that purchase loot crates, and they could also purchase more crates which can be bought with real-world money. banally, the effect of this occur as allowing or encouraging players to pay to win, which has made the player and even some regulators unhappy. Tonight, EA announced it's pulling the plug on all in-game purchases, as DICE GM Oskar Gabrielson said the company will "focus and spend more time adjusting, balancing and tuning."
In the beginning, the company made some heroes easier to earn, but obviously, that was not enough. Gabrielson says that the plan is for crystal purchases to return eventually, but it's difficult to see how that will be received well if gamers are still purchasing items that have a real impact. While the "digital deluxe edition" has already been playable for a few days, the game's worldwide launch is happening now.
Today, we turned off in-game purchases for #StarWarsBattlefrontII. The game is built on your input, and it will continue to evolve and grow. Read the full update: https://t.co/asGASaYXVp pic.twitter.com/vQSOmsWRgk— EAStarWars (@EAStarWars) November 17, 2017